time_bomb
Triggered Effect
This effect requires a Trigger to activate.
Plants a timed explosion on an entity that detonates after a fuse duration
Effect Syntax
- id: time_bomb
args:
fuse: 60 # The delay in ticks before the explosion
power: 3.0 # The explosion power
break_blocks: false # (Optional) Whether the explosion breaks blocks, defaults to false
glow: true # (Optional) Whether the entity glows while the fuse is active, defaults to true
...other config (eg triggers, filters, mutators, etc)