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soul_rip

Triggered Effect

This effect requires a Trigger to activate.

Damages nearby entities and heals the player for the damage dealt

Effect Syntax

- id: soul_rip
args:
radius: 5 # The radius in blocks to affect entities
damage: 4.0 # The damage dealt to each nearby entity
heal_multiplier: 1.0 # (Optional) Multiplier applied to total healing, defaults to 1.0
...other config (eg triggers, filters, mutators, etc)