soul_rip
Triggered Effect
This effect requires a Trigger to activate.
Damages nearby entities and heals the player for the damage dealt
Effect Syntax
- id: soul_rip
args:
radius: 5 # The radius in blocks to affect entities
damage: 4.0 # The damage dealt to each nearby entity
heal_multiplier: 1.0 # (Optional) Multiplier applied to total healing, defaults to 1.0
...other config (eg triggers, filters, mutators, etc)