How to configure a filter
Filters are config keys, added under the filters: section of an effect
Example Filter Config
- id: cancel_event
triggers:
- mine_block
filters:
blocks:
- budding_amethyst
Filters work by checking the provided data against the rules that you outline, so in this example it will prevent the player from mining budding amethyst.
Like conditions, you can also invert filters like this:
- id: cancel_event
triggers:
- mine_block
filters:
not_blocks:
- budding_amethyst
This will negate the filter, i.e. only cancel events that aren't budding amethyst breaks.