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firework

Triggered Effect

This effect requires a Trigger to activate.

Shoots a firework

Effect Syntax

- id: shoot_firework
args:
inherit_velocity: true # If velocity should be inherited from the trigger
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
launch-at-location: false # If the firework should be launched at the location of the trigger rather than the player (Default: false)
power: 1 # The power of the firework, which affects how far it flies before exploding. (0-255, 0 is instant explosion)
effects: # You can specify multiply effects for the firework.
- type: CREEPER # The firework shape: BALL, BALL_LARGE, STAR, CREEPER, BURST
colors: # The firework colors, in hex format
- "#e5006d"
- "#ff0000"
fade_colors:
- "#ffffff"
trail: true # If the firework should have a trail
flicker: true # If the firework should flicker
...other config (eg triggers, filters, mutators, etc)