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shoot

Triggered Effect

Shoots a projectile

Example Config

- id: shoot
args:
inherit_velocity: true # If velocity should be inherited from the trigger (ie if you want to make a tripleshot effect)
no_source: false # If the player should not be marked as the source, leaving this option out defaults to false
projectile: arrow # The name of the projectile
launch-at-location: false # If the projectile should be launched at the location of the trigger rather than the player (Default: false)
...other config (eg triggers, filters, mutators, etc)