Triggers
Triggered effects require a trigger, these are the events/actions that cause the effects to run.
Triggers can also produce a value
, and some produce an alt-value
, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.
Placeholder | Value | Aliases |
---|---|---|
%trigger_value% | The value passed by the trigger | %triggervalue% , %trigger% , %value% , %tv% , %v% , %t% |
%alt_trigger_value% | The alt-value passed by the trigger | %alttriggervalue% , %alttrigger% , %altvalue% , %atv% , %av% , %at% |
Triggers
ID | Description | Value(s) |
---|---|---|
enter_region | Triggered when entering a region | value: 1 |
leave_region | Triggered when leaving a region | value: 1 |