Triggers
Triggered effects require a trigger, these are the events/actions that cause the effects to run.
Triggers can also produce a value, and some produce an alt-value, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.
| Placeholder | Value | Aliases |
|---|---|---|
%trigger_value% | The value passed by the trigger | %triggervalue%, %trigger%, %value%, %tv%, %v%, %t% |
%alt_trigger_value% | The alt-value passed by the trigger | %alttriggervalue%, %alttrigger%, %altvalue%, %atv%, %av%, %at% |
Triggers
| ID | Description | Value(s) |
|---|---|---|
anvil_modify | Triggered when a player takes a modified item from an anvil | value: The experience cost |
grind_item | Triggered when a player grinds an item in the grindstone | value: The experience gained |