Triggers
Triggered effects require a trigger, permanent effects do not support triggers and instead always apply when the effect is active
Triggered effects also produce a value, which can be referenced with their placeholders, and are used in plugins like EcoSkills, EcoPets, EcoJobs (etc) for levelling.
ID | Description | Value Provided |
---|---|---|
beacon_effect | Triggered when a player gains effects from a beacon | 1 |
elytra_boost | Triggered when a player boosts an elytra | 1 |
swing | Triggered when swinging an item, hand or weapon | 1 |
trident_attack | Triggered on injuring an entity with a thrown trident | The damage dealt |
villager_trade | Triggered when trading with a villager | The experience the villager gains |