Triggers
Triggered effects require a trigger, these are the events/actions that cause the effects to run.
Triggers can also produce a value, and some produce an alt-value, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.
| Placeholder | Value | Aliases |
|---|---|---|
%trigger_value% | The value passed by the trigger | %triggervalue%, %trigger%, %value%, %tv%, %v%, %t% |
%alt_trigger_value% | The alt-value passed by the trigger | %alttriggervalue%, %alttrigger%, %altvalue%, %atv%, %av%, %at% |
Triggers
| ID | Description | Value(s) |
|---|---|---|
beacon_effect | Triggered when a player gains effects from a beacon | value: 1 |
compost_item | Triggered when a player uses a composter | value: 1alt-value: 1 (If the composter level increases) |
elytra_boost | Triggered when a player boosts an elytra | value: 1 |
rename_entity | Triggered when a player renames an entity using a name tag Requires Paper | value: 1 |
swing | Triggered when swinging an item, hand or weapon | value: 1 |
trident_attack | Triggered on injuring an entity with a thrown trident | value: The damage dealt |
use_flower_pot | Triggered when a player insets or extracts a plant from a flower pot Requires Paper | value: 1 |
villager_trade | Triggered when trading with a villager | value: The experience the villager gains |