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Triggers

Triggered effects require a trigger, permanent effects do not support triggers and instead always apply when the effect is active

Triggered effects also produce a value, which can be referenced with their placeholders, and are used in plugins like EcoSkills, EcoPets, EcoJobs (etc) for levelling.

IDDescriptionValue Provided
beacon_effectTriggered when a player gains effects from a beacon1
elytra_boostTriggered when a player boosts an elytra1
rename_entityTriggered when a player renames an entity using a name tag Requires Paper1
swingTriggered when swinging an item, hand or weapon1
trident_attackTriggered on injuring an entity with a thrown tridentThe damage dealt
use_flower_potTriggered when a player insets or extracts a plant from a flower pot Requires Paper1
villager_tradeTriggered when trading with a villagerThe experience the villager gains