Triggers
Triggered effects require a trigger, these are the events/actions that cause the effects to run.
Triggers can also produce a value
, and some produce an alt-value
, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.
Placeholder | Value | Aliases |
---|---|---|
%trigger_value% | The value passed by the trigger | %triggervalue% , %trigger% , %value% , %tv% , %v% , %t% |
%alt_trigger_value% | The alt-value passed by the trigger | %alttriggervalue% , %alttrigger% , %altvalue% , %atv% , %av% , %at% |
Triggers
ID | Description | Value(s) |
---|---|---|
beacon_effect | Triggered when a player gains effects from a beacon | value: 1 |
elytra_boost | Triggered when a player boosts an elytra | value: 1 |
rename_entity | Triggered when a player renames an entity using a name tag Requires Paper | value: 1 |
swing | Triggered when swinging an item, hand or weapon | value: 1 |
trident_attack | Triggered on injuring an entity with a thrown trident | value: The damage dealt |
use_flower_pot | Triggered when a player insets or extracts a plant from a flower pot Requires Paper | value: 1 |
villager_trade | Triggered when trading with a villager | value: The experience the villager gains |