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Triggers

Triggered effects require a trigger, these are the events/actions that cause the effects to run.

Triggers can also produce a value, and some produce an alt-value, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.

PlaceholderValueAliases
%trigger_value%The value passed by the trigger%triggervalue%, %trigger%, %value%, %tv%, %v%, %t%
%alt_trigger_value%The alt-value passed by the trigger%alttriggervalue%, %alttrigger%, %altvalue%, %atv%, %av%, %at%

Triggers

IDDescriptionValue(s)
beacon_effectTriggered when a player gains effects from a beaconvalue: 1
elytra_boostTriggered when a player boosts an elytravalue: 1
rename_entityTriggered when a player renames an entity using a name tag Requires Papervalue: 1
swingTriggered when swinging an item, hand or weaponvalue: 1
trident_attackTriggered on injuring an entity with a thrown tridentvalue: The damage dealt
use_flower_potTriggered when a player insets or extracts a plant from a flower pot Requires Papervalue: 1
villager_tradeTriggered when trading with a villagervalue: The experience the villager gains