Triggers
Triggered effects require a trigger, these are the events/actions that cause the effects to run.
Triggers can also produce a value, and some produce an alt-value, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.
| Placeholder | Value | Aliases |
|---|---|---|
%trigger_value% | The value passed by the trigger | %triggervalue%, %trigger%, %value%, %tv%, %v%, %t% |
%alt_trigger_value% | The alt-value passed by the trigger | %alttriggervalue%, %alttrigger%, %altvalue%, %atv%, %av%, %at% |
Triggers
| ID | Description | Value(s) |
|---|---|---|
change_town_role | Triggered when changing town role | value: 1 |
create_town | Triggered when creating a Town | value: 1 |
disband_town | Triggered when disbanding a Town | value: 1 |
join_town | Triggered when joining a Town | value: 1 |
leave_town | Triggered when leaving a Town | value: 1 |
enter_claim | Triggered when entering a claimed area | value: 1 |
claim | Triggered when claiming an area | value: 1 |
exit_claim | Triggered when exiting a claimed area | value: 1 |
unclaim | Triggered when unclaiming an area | value: 1 |