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Triggers

Triggered effects require a trigger, these are the events/actions that cause the effects to run.

Triggers can also produce a value, and some produce an alt-value, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.

PlaceholderValueAliases
%trigger_value%The value passed by the trigger%triggervalue%, %trigger%, %value%, %tv%, %v%, %t%
%alt_trigger_value%The alt-value passed by the trigger%alttriggervalue%, %alttrigger%, %altvalue%, %atv%, %av%, %at%

Triggers

IDDescriptionValue(s)
change_town_roleTriggered when changing town rolevalue: 1
create_townTriggered when creating a Townvalue: 1
disband_townTriggered when disbanding a Townvalue: 1
join_townTriggered when joining a Townvalue: 1
leave_townTriggered when leaving a Townvalue: 1
enter_claimTriggered when entering a claimed areavalue: 1
claimTriggered when claiming an areavalue: 1
exit_claimTriggered when exiting a claimed areavalue: 1
unclaimTriggered when unclaiming an areavalue: 1