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Plugin Config

Default config.yml

discover-recipes: true
no-offhand: false # Restart your server after this option, doesn't work with /reforges reload

# If a reward allows permission multipliers, the weights
# will be multiplied by highest-priority multiplier that a player
# has permission for - i.e. if a player has both vip and mvp permissions,
# than they'll have the mvp one applied as it has a higher priority.
price-multipliers:
- permission: reforges.mutliplier.vip
multiplier: 0.8
priority: 1
- permission: reforges.mutliplier.mvp
multiplier: 0.7
priority: 2

gui:
rows: 6

mask:
# The way the mask works is by having a list of materials
# And then a pattern to use those materials.

# The pattern is the rows in the GUI
# Each line must be 9 long, and the amount of rows should be the amount of rows in the GUI
# A zero represents nothing
# A 1 represents the first material
# A 2 represents the second material
# And so on, you can add up to 9.

materials:
- black_stained_glass_pane
- magenta_stained_glass_pane
pattern:
- "011111110"
- "012202210"
- "012111210"
- "010111010"
- "011111110"
- "011101110"
show-allowed:
allow-material: lime_stained_glass_pane
deny-material: red_stained_glass_pane

# 1 is a show-allowed slot,
# 0 is not.
pattern:
- "100000001"
- "100000001"
- "100000001"
- "100000001"
- "100000001"
- "100000001"

activator-slot:
row: 2
column: 5

stone-slot:
row: 4
column: 7

item-slot:
row: 4
column: 3

close:
material: barrier
location:
row: 6
column: 5

allow:
material: anvil
name: "&aReforge Item"
lore:
- '&7Reforges the item on the left, giving'
- '&7it a random item modifier that'
- '&7boosts its stats.'
- ''
- '&7Price:'
- '%price%'
- ''
- '&eClick to reforge!'
allow-stone:
material: anvil
name: "&aReforge Item"
lore:
- '&7Reforges the item on the left with'
- '&7a reforge stone, giving it'
- '&7the %stone%&7 reforge to'
- '&7boost its stats.'
- ''
- '&7Price:'
- '%price%'
- ''
- '&eClick to reforge!'
no-item:
material: anvil
name: "&eReforge Item"
lore:
- '&7Place an item on the left to'
- '&7reforge it! Reforging items adds a'
- '&7random modifier to the item that'
- '&7grants stat boosts'
invalid-item:
material: barrier
name: "&cError!"
lore:
- '&7You cannot reforge this item!'

sound:
enabled: true
sound: BLOCK_ANVIL_USE
pitch: 1
volume: 1
category: PLAYERS

open-sound:
enabled: true
sound: BLOCK_ANVIL_PLACE
pitch: 0.8
volume: 1
category: UI

stone-sound:
enabled: true
sound: ENTITY_ENDER_DRAGON_HURT
pitch: 0.5
volume: 1
category: PLAYERS

cannot-afford-sound:
enabled: true
sound: ENTITY_VILLAGER_NO
pitch: 0.8
volume: 1
category: PLAYERS

reforge:
# See here: https://plugins.auxilor.io/all-plugins/prices
price:
value: 7500
type: coins
display: "&6$%value%"

cost-exponent: 1.15 # (Reforges done ^ cost exponent) * cost

show-reforgable: true
reforgable-suffix:
- ""
- "&8This item can be reforged!"

display-in-lore: true
display-in-name: true

# The lore to display if an item is reforged, above the reforge description
reforged-prefix:
- ""
- "%reforge%"