minecraft:nearest_attackable
Allows an entity to attack the closest target within a given subset of specific target types
Example Config
- key: minecraft:nearest_attackable
priority: 0
args:
target: # The types of entities to attack
- zombie
- skeleton
- wither_skeleton
checkVisibility: true # If visibility should be checked
checkCanNavigate: true # If navigation should be checked
reciprocalChance: 5 # 1 in reciprocal chance (eg 1 in 20) of not activating on any given tick
targetFilter: "" # (Optional, remove if empty) The filter for targets to match (entity lookup string)