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How to make a Talisman

Default configs

The default configs can be found here. You can find additional user-created configs on lrcdb.

How to add talismans

Each talisman is its own config file, placed in the /talismans/ folder, and you can add or remove them as you please. There's an example config called _example.yml to help you out!

The ID of the Talisman is the file name. This is what you use in commands and in the Item Lookup System. ID's must be lowercase letters, numbers, and underscores only.

Example Talisman Config

name: "&aArchery Talisman I" # The display name of the talisman
description: # The item lore
- "&8Deal 10% more damage with bows"
higherLevelOf: [] # If the Talisman is higher level of another Talisman - Useful for only having the highest level Talisman active
item: player_head texture:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDBmOGRmYTVlZmM3NTYzMGNlMGRmNDBhNDliOGY1OWJjMjIyMTRkZTk3ZTNmYjQ0YjNjNTZlOGE5YzhhNTZiNiJ9fX0=" # The item in-game: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
craftable: true # If the item can be crafted
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- bow
- crossbow
- bow

- crossbow
- ecoitems:talisman_core_1 ? ender_eye
- crossbow

- bow
- crossbow
- bow

# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
multiplier: 1.1
triggers:
- bow_attack

# The conditions required for the effects to activate
conditions: []

Understanding all the sections

name: The item name in-game.

description: The item lore shown in-game. Set to description: [] to remove all lore lines.

higherLevelOf: If the talisman is a higher level of another talisman, specify it here - used if you set only the highest level talisman to activate

item: The base item, read here for more: Item Lookup System.

craftable: If the talisman should be craftable (true/false).

recipe: The recipe, read here for more info: Crafting Recipes

Effects & Conditions

The effects section is the core functionality of the Talisman. You can configure effects, conditions, filters, mutators and triggers in this section to run whilst the talisman is active.

Check out Configuring an Effect to understand how to configure this section correctly.

For more advanced users or setups, you can configure chains in this section to string together different effects under one trigger. Check out Configuring an Effect Chain for more info.