use-local-storage: false
leaderboard:
enabled: true
cache-lifetime: 60
disabled-in-worlds:
- world_1
- world_2
gui:
rows: 6
cache-ttl: 2000
mask:
materials:
- gray_stained_glass_pane
- black_stained_glass_pane
pattern:
- "211101112"
- "211111112"
- "210000012"
- "210010012"
- "211111112"
- "211101112"
player-info:
row: 1
column: 5
enabled: true
name: "&f%player%&f's &fStats:"
lore:
- "&f"
- " %ecoskills_defense_name%&f %ecoskills_defense_base% &e%ecoskills_defense_bonus%"
- " %ecoskills_strength_name%&f %ecoskills_strength_base% &e%ecoskills_strength_bonus%"
- " %ecoskills_crit_chance_name%&f %ecoskills_crit_chance_base%% &e%ecoskills_crit_chance_bonus%"
- " %ecoskills_crit_damage_name%&f %ecoskills_crit_damage_base% &e%ecoskills_crit_damage_bonus%"
- " %ecoskills_speed_name%&f %ecoskills_speed_base% &e%ecoskills_speed_bonus%"
- " %ecoskills_wisdom_name%&f %ecoskills_wisdom_base% &e%ecoskills_wisdom_bonus%"
- " %ecoskills_ferocity_name%&f %ecoskills_ferocity_base% &e%ecoskills_ferocity_bonus%"
- "&f"
- "&7Total Skill Level: &f%ecoskills_total_skill_level%"
- "&7Average Skill Level: &f%ecoskills_average_skill_level%"
view-more:
- ""
- "&eClick to view more!"
skill-icon:
name: "&#ff00ae%skill% &d%level_numeral%"
lore:
- "&8&o%description%"
- "&f"
- "%gui_lore%"
- "&f"
- "&fProgress to next level:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"
- "&f"
- "&eClick to view Level Progression!"
line-wrap: 32
unknown-skill-icon:
name: "τb00Unknown Skill"
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmFkYzA0OGE3Y2U3OGY3ZGFkNzJhMDdkYTI3ZDg1YzA5MTY4ODFlNTUyMmVlZWQxZTNkYWYyMTdhMzhjMWEifX19
lore:
- "&7Keep playing to learn about"
- "&7and progress this skill!"
close:
enabled: true
item: barrier
name: "&cClose"
location:
row: 6
column: 5
custom-slots: [ ]
stats-gui:
rows: 6
mask:
materials:
- gray_stained_glass_pane
- black_stained_glass_pane
pattern:
- "211101112"
- "211111112"
- "201010102"
- "210101012"
- "211111112"
- "211101112"
player-info:
row: 1
column: 5
stat-icon:
name: "%stat%"
lore:
- "&fLevel: &a%level%"
- "&8&o%description%"
line-wrap: 24
back:
item: arrow
name: "&eGo Back"
location:
row: 6
column: 4
close:
enabled: true
item: barrier
name: "&cClose"
location:
row: 6
column: 5
custom-slots: [ ]
level-gui:
title: "&7%skill%"
rows: 6
mask:
materials:
- black_stained_glass_pane
pattern:
- "111111111"
- "111111111"
- "111111111"
- "111111111"
- "111111111"
- "111111111"
progression-slots:
pattern:
- "109ab0jkl"
- "2080c0i0m"
- "3070d0h0n"
- "4560efg0o"
- "00000000p"
- "00000000q"
item-amount: "%level%"
prev-page:
material: arrow
name: "&fPrevious Page"
location:
row: 6
column: 4
next-page:
material: arrow
name: "&fNext Page"
location:
row: 6
column: 6
close:
enabled: true
material: barrier
name: "&cClose"
location:
row: 6
column: 5
unlocked:
item: lime_stained_glass_pane
name: "&a%skill% %level_numeral%"
lore:
- "&f"
- "&fRewards:"
- "%rewards%"
- "&f"
- "&aUNLOCKED"
in-progress:
item: yellow_stained_glass_pane
name: "&e%skill% %level_numeral%"
lore:
- "&f"
- "&fRewards:"
- "%rewards%"
- "&f"
- "&fProgress:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"
locked:
item: red_stained_glass_pane
name: "&c%skill% %level_numeral%"
lore:
- "&f"
- "&fRewards:"
- "%rewards%"
custom-slots: [ ]
persistent-action-bar:
enabled: true
require-permission: false
scale-health: true
format: "&c❤ &f%health%&8/&f%max_health% &#e884b0🛡 &f%ecoskills_defense% &8| &#db0000🗡 &f%ecoskills_strength% &8| (ffe6✦ &f%ecoskills_speed%"
disabled-in-worlds: [ ]
damage-indicators:
enabled: true
final-damage: false
disabled-for-entities:
- area_effect_cloud
- armor_stand
- arrow
- block_display
- dragon_fireball
- dropped_item
- egg
- ender_crystal
- ender_pearl
- ender_signal
- evoker_fangs
- experience_orb
- fireball
- falling_block
- firework_rocket
- fishing_hook
- glow_item_frame
- interaction
- item_display
- item_frame
- leash_hitch
- lightning
- llama_spit
- marker
- minecart
- minecart_chest
- minecart_command
- minecart_furnace
- minecart_hopper
- minecart_mob_spawner
- minecart_tnt
- painting
- primed_tnt
- shulker_bullet
- small_fireball
- snowball
- spectral_arrow
- splash_potion
- text_display
- thrown_exp_bottle
- trident
- wind_charge
- wither_skull
format:
normal: "&7%damage%"
crit: "&f✧ <gradient:#f953c6>%damage%</gradient:#b91d73> &f✧"
healing:
enabled: true
format: "&a+%damage%"
max-x-offset: 0.6
max-y-offset: 0.6
max-z-offset: 0.6
skills:
prevent-levelling-while-afk: true
gain-xp:
action-bar:
enabled: true
message: "&f%skill% &8| &9(%current_xp%/%required_xp%) &e+%gained_xp%"
boss-bar:
enabled: false
format: "&f%skill% &8| &9(%current_xp%/%required_xp%)"
color: blue
style: solid
duration: 2500
sound:
enabled: true
sound: entity_experience_orb_pickup
pitch: 2
volume: 0.1
category: PLAYER
level-up:
message:
enabled: true
message:
- "&f"
- " &#ff00aeYou levelled up &d%skill%&#ff00ae to &eLevel %level_numeral%&#ff00ae!"
- "&f"
- " &#ff00ae&lREWARDS:"
- "%rewards%"
- "&f"
title:
enabled: false
fade-in: 0.5
stay: 2
fade-out: 0.5
title: "&a%skill% &6levelled up!"
subtitle: "&6%previous_level_numeral% &8» &6%level_numeral%"
sound:
enabled: true
sound: entity_player_levelup
pitch: 0.8
volume: 1.0