Triggers
Triggered effects require a trigger, these are the events/actions that cause the effects to run.
Triggers can also produce a value, and some produce an alt-value, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.
| Placeholder | Value | Aliases |
|---|---|---|
%trigger_value% | The value passed by the trigger | %triggervalue%, %trigger%, %value%, %tv%, %v%, %t% |
%alt_trigger_value% | The alt-value passed by the trigger | %alttriggervalue%, %alttrigger%, %altvalue%, %atv%, %av%, %at% |
Triggers
| ID | Description | Value(s) |
|---|---|---|
gain_skill_xp | Triggered when gaining skill experience points | value: The experience gained |
level_up_skill | Triggered when levelling up | value: The new level |
regen_magic | Triggered when regenerating magic | value: 1 |