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Plugin Config

Default config.yml

# Even if eco is set up to use a database, you can
# force EcoPets to save to local storage to disable
# cross-server sync.
use-local-storage: false

discover-recipes: true

# If a pet should be automatically deactivated when its activate-conditions are no longer met
auto-deactivate-on-condition-fail: true

gui:
rows: 6

mask:
# The way the mask works is by having a list of materials
# And then a pattern to use those materials.

# The pattern is the rows in the GUI
# Each line must be 9 long, and the amount of rows should be the amount of rows in the GUI
# A zero represents nothing
# A 1 represents the first material
# A 2 represents the second material
# And so on, you can add up to 9.

materials:
- black_stained_glass_pane
pattern:
- "111101111"
- "111111111"
- "100000001"
- "100000001"
- "100000001"
- "101000111"

pet-area:
top-left:
row: 3
column: 2
bottom-right:
row: 5
column: 8

pet-info:
row: 1
column: 5

no-active:
name: "&cNo Active Pet"
lore:
- ""
- "&cYou do not currently have a pet active"
- "&fPick one from the options below!"
- ""
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmFkYzA0OGE3Y2U3OGY3ZGFkNzJhMDdkYTI3ZDg1YzA5MTY4ODFlNTUyMmVlZWQxZTNkYWYyMTdhMzhjMWEifX19

active:
name: "%pet% &fLvl. &a%level%"
lore:
- "%description%"
- "&f"
- "&fEffects:"
- "%effects%"
- ""
- "&fProgress:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"
- ""
- "&eClick to view Level Progression!"

# By default, the lore for the max level is the same,
# but you can change this if you want.
max-level-lore:
- "%description%"
- "&f"
- "&fEffects:"
- "%effects%"
- ""
- "&fProgress:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"
- ""
- "&eClick to view Level Progression!"

pet-icon:
name: "%pet% &fLvl. &a%level%"
lore:
- "%description%"
- "&f"
- "&fEffects:"
- "%effects%"
- ""
- "&fProgress:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"

# By default, the lore for the max level is the same,
# but you can change this if you want.
max-level-lore:
- "%description%"
- "&f"
- "&fEffects:"
- "%effects%"
- ""
- "&fProgress:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"

active-lore:
- ""
- "&cThis pet is already active!"

not-active-lore:
- ""
- "&eClick to activate this pet!"

click:
enabled: true
sound: ui_button_click
pitch: 1
volume: 1
category: UI

prev-page:
item: arrow
name: "&fPrevious Page"
location:
row: 6
column: 4

next-page:
item: arrow
name: "&fNext Page"
location:
row: 6
column: 6

close:
enabled: true
item: barrier
name: "&cClose"
location:
row: 6
column: 5

deactivate-pet:
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZDlhNDViOTY4MWNlYTViMjhjNzBmNzVhNjk1NmIxZjU5NGZlYzg0MGI5NjA3Nzk4ZmIxZTcwNzc2NDQzMCJ9fX0=
name: "&cDeactivate Pet"
location:
row: 6
column: 2

toggle:
hide-pet:
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTI1YjhlZWQ1YzU2NWJkNDQwZWM0N2M3OWMyMGQ1Y2YzNzAxNjJiMWQ5YjVkZDMxMDBlZDYyODNmZTAxZDZlIn19fQ==
name: "&cHide Pet"
lore:
- "&f"
- "&eClick to hide your pet"
show-pet:
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjNmNzliMjA3ZDYxZTEyMjUyM2I4M2Q2MTUwOGQ5OWNmYTA3OWQ0NWJmMjNkZjJhOWE1MTI3ZjkwNzFkNGIwMCJ9fX0=
name: "&aShow Pet"
lore:
- "&f"
- "&eClick to show your pet"
location:
row: 6
column: 8

# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]

level-gui:
rows: 6

mask:
# The way the mask works is by having a list of materials
# And then a pattern to use those materials.

# The pattern is the rows in the GUI
# Each line must be 9 long, and the amount of rows should be the amount of rows in the GUI
# A zero represents nothing
# A 1 represents the first material
# A 2 represents the second material
# And so on, you can add up to 9.

materials:
- black_stained_glass_pane
pattern:
- "111111111"
- "111111111"
- "111111111"
- "111111111"
- "111111111"
- "111111111"

progression-slots:
# To set the order of the pattern,
# Use 1-9 and then a-z: a goes after 9.
pattern:
- "109ab0jkl"
- "2080c0i0m"
- "3070d0h0n"
- "4560efg0o"
- "00000000p"
- "00000000q"

# If the amount of the item should be the level
level-as-amount: true

prev-page:
material: arrow
name: "&fPrevious Page"
location:
row: 6
column: 4

next-page:
material: arrow
name: "&fNext Page"
location:
row: 6
column: 6

close:
enabled: true
material: barrier
name: "&cClose"
location:
row: 6
column: 5

unlocked:
item: lime_stained_glass_pane
name: "%pet% &fLvl. &a%level%"
lore:
- "&f"
- "&fRewards:"
- "%rewards%"
- "&f"
- "&aUNLOCKED"
in-progress:
item: yellow_stained_glass_pane
name: "%pet% &fLvl. &a%level%"
lore:
- "&f"
- "&fRewards:"
- "%rewards%"
- "&f"
- "&fProgress:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"

# By default, the lore for the max level is the same,
# but you can change this if you want.
max-level-lore:
- "&f"
- "&fRewards:"
- "%rewards%"
- "&f"
- "&fProgress:"
- "&8» &e%percentage_progress%%"
- "&8» &e%current_xp%&8/&7%required_xp% &fXP"
locked:
item: red_stained_glass_pane
name: "%pet% &fLvl. &a%level%"
lore:
- "&f"
- "&fRewards:"
- "%rewards%"

# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]

pet-entity:
enabled: true # If you disable this, there will be no floating pets
show-hologram: true # If the pet's name should be shown above the pet
name: "%player%&f's %pet%&f (Lvl. %level%)"
location-x-offset: 0.75 # How far the pet should be from the player on the X axis (Default: 0.75)
location-y-offset: 0.0 # How far the pet should be from the player on the Y axis (Default: 0.0)
location_z_offset: 0.75 # How far the pet should be from the player on the Z axis (Default: 0.75)
bobbing: true # If the pet should bob up and down
bobbing-intensity: 1 # How much the pet should bob up and down (Default: 0.15)
rotation: true # If the pet should rotate/spin
rotation-intensity: 20 # How fast the pet should rotate/spin (Default: 20)
scale: 1 # Scale of the pet head entity only. (Default: 1, Min: 0.0625, Max: 16)
item-display:
enabled: false
teleport-duration: 3


level-up:
message:
enabled: true
message:
- "&f"
- " &#d977c2You levelled up your %pet%&#d977c2 pet to &eLevel %level%&#d977c2!"
- "&f"
- " &#d977c2&lREWARDS:"
- " %level_up_messages%"
- "&f"
sound:
enabled: true
sound: entity_player_levelup
pitch: 1.3
volume: 0.8
category: PLAYER