Triggers
Triggered effects require a trigger, these are the events/actions that cause the effects to run.
Triggers can also produce a value, and some produce an alt-value, you can reference these using their to scale multipliers, level up EcoSkills/Jobs/Pets, or send messages in chat.
| Placeholder | Value | Aliases |
|---|---|---|
%trigger_value% | The value passed by the trigger | %triggervalue%, %trigger%, %value%, %tv%, %v%, %t% |
%alt_trigger_value% | The alt-value passed by the trigger | %alttriggervalue%, %alttrigger%, %altvalue%, %atv%, %av%, %at% |
Triggers
| ID | Description | Value |
|---|---|---|
buy_item | Triggered when buying an item in a shop | value: The price |
sell_item | Triggered when selling an item in a shop | value: The price |