How to make Mob Categories
What are categories?
In EcoMobs, each mob belongs to a category, which control things like spawning behavior.
For example, you might have a category for common mobs, one for rare mobs, one for nether bosses, etc.
Default configs
The default configs can be found here. You can find additional user-created configs on lrcdb.
How to add categories
Each category is its own config file, placed in the /categories/
folder, and you can add or remove them as you please. There's an example config called _example.yml
to help you out!
The ID of the category is the file name. This is what you use when creating a mob. ID's must be lowercase letters, numbers, and underscores only.
Example Category Config
# If the mob is persistent, then it will not despawn naturally.
persistent: false
spawning:
# Available methods:
# replace
# Uses the vanilla spawning system to spawn the mob, by replacing
# the vanilla mob with the custom mob when it spawns.
# custom
# Uses the EcoMobs spawning system.
# none
# Disables natural spawning
type: custom
# Options for replace spawning
replace:
# The vanilla mobs to replace
replace:
- zombie
- skeleton
# Options for custom spawning
custom:
# Spawn types (choose from land, water)
spawn-types:
- land
# Conditions that the location must match in order for the mob to spawn
# Read here: https://plugins.auxilor.io/effects/configuring-a-condition
conditions: [ ]
# The chance for the mob to spawn if a valid spawn point is found (as a percentage)
chance: 1.5
Understanding all the sections
persistent: If the mob should not despawn (True/False).
Spawning
Type | Behavior |
---|---|
replace | Uses the vanilla spawning system by replacing the vanilla mob. (supports chance: arg) |
custom | Uses the EcoMobs spawning system. |
none | Disables natural spawning. |
type: The spawning method
Replace
The vanilla mobs to replace, supports chance
args:
replace:
replace:
- zombie
- skeleton
chance: 100
Custom
spawn-types: Where to spawn (land/water).
conditions: Conditions to be met for the mob to spawn, read here for more info: Configuring a Condition.
chance: The chance of the mob spawning once conditions are met.